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Foulmire Knight // Profane Insight

~$0.16 low · ~$0.54 high

Black. Creature — Zombie Knight // Instant — Adventure

one black mana // two generic manaone black mana

Foulmire Knight // Profane Insight

March of the Machine Commander #249 · Illustrated by Alex Brock

What is Foulmire Knight // Profane Insight worth?

Cheapest copy

~$0.16

Non-foil · The List #MOC-249

Buy on TCGplayer

Highest TCGplayer price

~$0.54

Showcase foil · Throne of Eldraine #286

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7 prices from $0.16 to $0.54. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Foulmire Knight

one black mana

Creature — Zombie Knight

Deathtouch

1/1

Profane Insight

two generic manaone black mana

Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

All 5 printings of Foulmire Knight // Profane Insight

PrintingRarityNon-foilFoilCardmarket (EUR)
The List #MOC-249
The List
plst #MOC-249· 2024uncommon· Cardmarket €0.10
uncommon$0.16No foil printing€0.10
The List #ELD-90
The List
plst #ELD-90· 2023uncommon· Cardmarket €0.18
uncommon$0.23No foil printing€0.18
Throne of Eldraine #90
Throne of Eldraine
eld #90· 2019uncommon· Cardmarket €0.14 · €0.35 foil
uncommon$0.27$0.36€0.14€0.35 foil
Throne of Eldraine #286
Throne of Eldraine
eld #286· 2019Showcaseuncommon· Cardmarket €0.30 · €0.72 foil
uncommon$0.28$0.54€0.30€0.72 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Foulmire Knight // Profane Insight

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Card details

First printed
2019
Printings
5
Mana value
1
EDHREC rank
#6,701 on EDHREC (Commander popularity)
Keywords
Deathtouch
Artists
Alex Brock, Rebecca On

Rulings (10)

  1. 2019-10-04

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  2. 2019-10-04

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  3. 2019-10-04

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  4. 2019-10-04

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.

  5. 2019-10-04

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  6. 2019-10-04

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  7. 2019-10-04

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  8. 2019-10-04

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.

  9. 2019-10-04

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  10. 2019-10-04

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

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