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Fisher's Talent

~$0.29 TCGplayer

Multicolor. Enchantment — Class

two generic manaone green manaone blue mana

0036 · BLC · R · ENWhat the codes mean

Fisher's Talent

Bloomburrow Commander #36 · Illustrated by Allen Douglas

What is Fisher's Talent worth?

Cheapest copy

~$0.29

Non-foil · Bloomburrow Commander #36

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(Gain the next level as a sorcery to add its ability.)

At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.

one green manaone blue mana: Level 2

If you would create a Fish token, create a 3/3 blue Shark creature token instead.

two generic manaone green manaone blue mana: Level 3

If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

The only printing of Fisher's Talent

PrintingRarityNon-foilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
4
EDHREC rank
#8,777 on EDHREC (Commander popularity)
Artist
Allen Douglas

What the codes mean

The small print at the bottom of the Bloomburrow Commander card (#36).

0036 · BLC · R · EN

  • 0036Collector number: this card's place in the set list.
  • BLCSet code for Bloomburrow Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2024-07-26

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  2. 2024-07-26

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  3. 2024-07-26

    You don't have to reveal the card if it's a land card. (Maybe you're not in the mood for fish. That's okay.)

  4. 2024-07-26

    Gaining a level won't remove abilities that a Class had at a previous level.

  5. 2024-07-26

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  6. 2024-07-26

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  7. 2024-07-26

    The level 2 and level 3 class abilities of Fisher's Talent will replace any Fish or Shark tokens you create, not just ones created by the abilities of Fisher's Talent.

  8. 2024-07-26

    The token's characteristics are entirely replaced by either 3/3 blue Shark creature token or 8/8 blue Octopus creature token, as appropriate. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies.

  9. 2024-07-26

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

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