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Firja's Retribution

~$0.30 low · ~$3.39 high

Multicolor. Enchantment — Saga

one generic manaone white manaone white manaone black mana

846 · CLB · R · ENWhat the codes mean

Firja's Retribution

Commander Legends: Battle for Baldur's Gate #846 · Illustrated by Anna Steinbauer

What is Firja's Retribution worth?

Cheapest copy

~$0.30

Non-foil · Commander Legends: Battle for Baldur's Gate #846

Buy on TCGplayer

Highest TCGplayer price

~$3.39

Promo foil · Kaldheim Promos #210s

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6 prices from $0.30 to $3.39. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "tap this permanent: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

All 4 printings of Firja's Retribution

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Kaldheim #210
Kaldheim
khm #210· 2021rare· Cardmarket €0.31 · €0.58 foil
rare$0.35$0.47€0.31€0.58 foil
Kaldheim Promos #210p
Kaldheim Promos
pkhm #210p· 2021Promorare· Cardmarket €0.37 · €0.41 foil
rare$0.56$0.78€0.37€0.41 foil
Kaldheim Promos #210s
Kaldheim Promos
pkhm #210s· 2021Promorare· Cardmarket €1.51 foil
rareNo non-foil printing$3.39€1.51 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Firja's Retribution

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Card details

First printed
2021
Printings
4
Mana value
4
EDHREC rank
#8,559 on EDHREC (Commander popularity)
Artist
Anna Steinbauer

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#846).

846 · CLB · R · EN

  • 846Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2021-02-05

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  2. 2021-02-05

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  3. 2021-02-05

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  4. 2021-02-05

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  5. 2021-02-05

    The power of the target creature must be less than the power of the Angel as you activate the ability. As the ability tries to resolve, the powers are compared again. If the power of the target creature is no longer less than the power of the Angel, the ability won't resolve. If the Angel is no longer on the battlefield at that time, use its power as it last existed on the battlefield to determine if the ability resolves.

  6. 2021-02-05

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  7. 2021-02-05

    Only Angels you control as the chapter II ability resolves will gain the activated ability. Similarly, only Angels you control as the chapter III ability resolves will gain double strike. In both cases, Angels that come under your control later in the turn won't gain the ability.

  8. 2021-02-05

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  9. 2021-02-05

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

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