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Fires of Mount Doom

~$3.09 low · ~$3.81 high

Red. Legendary Enchantment

two generic manaone red mana

0294 · LTR · R · ENWhat the codes mean

Fires of Mount Doom

The Lord of the Rings: Tales of Middle-earth #294 · Illustrated by Shahab Alizadeh

What is Fires of Mount Doom worth?

Cheapest copy

~$3.09

Non-foil · The Lord of the Rings: Tales of Middle-earth #294

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Highest TCGplayer price

~$3.81

Extended Art non-foil · The Lord of the Rings: Tales of Middle-earth #392

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2 prices from $3.09 to $3.81. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.

two generic manaone red mana: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

All 2 printings of Fires of Mount Doom

PrintingRarityNon-foilCardmarket (EUR)My collection
The Lord of the Rings: Tales of Middle-earth #392
The Lord of the Rings: Tales of Middle-earth
ltr #392· 2023Extended Artrare· Cardmarket €8.54
rare$3.81€8.54

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2023
Printings
2
Mana value
3
EDHREC rank
#13,877 on EDHREC (Commander popularity)
Artist
Shahab Alizadeh

What the codes mean

The small print at the bottom of the The Lord of the Rings: Tales of Middle-earth card (#294).

0294 · LTR · R · EN

  • 0294Collector number: this card's place in the set list.
  • LTRSet code for The Lord of the Rings: Tales of Middle-earth
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2023-06-16

    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  2. 2023-06-16

    Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.

  3. 2023-06-16

    If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.

  4. 2023-06-16

    If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.

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