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Filigree Racer

~$0.22 low · ~$0.28 high

Red. Artifact — Vehicle

three generic manaone red mana

Filigree Racer

Modern Horizons 3 Commander #108 · Illustrated by Gaboleps

What is Filigree Racer worth?

Cheapest copy

~$0.22

Non-foil · Modern Horizons 3 Commander #108

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Highest TCGplayer price

~$0.28

Extended Art non-foil · Modern Horizons 3 Commander #56

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2 prices from $0.22 to $0.28. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this Vehicle enters, you get an energy counteran energy counteran energy counteran energy counter (four energy counters).

Whenever this Vehicle attacks, you may pay an energy counteran energy counter. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Crew 1

5/5

All 2 printings of Filigree Racer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Modern Horizons 3 Commander #56
Modern Horizons 3 Commander
m3c #56· 2024Extended ArtRipple Foilrare· Cardmarket €0.30 · €0.43 foil
rare$0.28—€0.30€0.43 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Filigree Racer

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Card details

First printed
2024
Printings
2
Mana value
4
EDHREC rank
#15,254 on EDHREC (Commander popularity)
Keywords
Crew
Artist
Gaboleps

Rulings (3)

  1. 2024-06-07

    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

  2. 2024-06-07

    When casting a spell with jump-start, you must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

  3. 2024-06-07

    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

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