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Fight or Flight

~$2.17 low · ~$10.01 high

White. Enchantment

three generic manaone white mana

No. 16What the codes mean

Fight or Flight

Invasion #16 · Illustrated by Randy Gallegos

What is Fight or Flight worth?

Cheapest copy

~$2.17

Non-foil · Invasion #16

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Highest TCGplayer price

~$10.01

Foil · Invasion #16

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2 prices from $2.17 to $10.01. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

The only printing of Fight or Flight

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2000
Printings
1
Mana value
4
EDHREC rank
#16,374 on EDHREC (Commander popularity)
Artist
Randy Gallegos

What the codes mean

The small print at the bottom of the Invasion card (#16).

16

  • 16Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Fight or Flight, read from the Invasion printing. How to read any Magic card.

Name
Fight or Flight. Rules use the English name in every language.
Mana cost
three generic manaone white manaMana value 4: the total mana in the cost, colors ignored.
Type line
Enchantment is the card type.
Text box
What the card does.
Illustration
By Randy Gallegos. The art has no effect on the game.
Set symbol
Invasion. Gold means rare.
Collector number
16 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Randy Gallegos, after "Illus.".
Copyright
Wizards of the Coast's copyright notice, with the year.

Rulings (3)

  1. 2008-08-01

    The effect is best understood if you read it as "creatures not in the chosen pile can't attack."

  2. 2008-08-01

    Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.

  3. 2008-08-01

    If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.

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