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Fiendlash

~$0.40 low · ~$2.86 high

Red. Artifact — Equipment

one generic manaone red mana

0221 · CMM · U · ENWhat the codes mean

Fiendlash

Commander Masters #221 · Illustrated by Antonio José Manzanedo

What is Fiendlash worth?

Cheapest copy

~$0.40

Non-foil · Forgotten Realms Commander #31

Buy on TCGplayer

Highest TCGplayer price

~$2.86

Extended Art non-foil · Forgotten Realms Commander #300

See it on TCGplayer

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4 prices from $0.40 to $2.86. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Equipped creature gets +2/+0 and has reach.

Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Equip two generic manaone red mana

All 3 printings of Fiendlash

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Forgotten Realms Commander #31
Forgotten Realms Commander
afc #31· 2021rare· Cardmarket €1.00
rare$0.40No foil printing€1.00
Forgotten Realms Commander #300
Forgotten Realms Commander
afc #300· 2021Extended Artrare· Cardmarket €1.38
rare$2.86No foil printing€1.38

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Fiendlash

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Card details

First printed
2021
Printings
3
Mana value
2
EDHREC rank
#4,958 on EDHREC (Commander popularity)
Keywords
Equip
Artist
Antonio José Manzanedo

What the codes mean

The small print at the bottom of the Commander Masters card (#221).

0221 · CMM · U · EN

  • 0221Collector number: this card's place in the set list.
  • CMMSet code for Commander Masters
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Fiendlash, read from the Commander Masters printing. Tap a label to highlight its line. How to read any Magic card.

Fiendlash from Commander Masters, with each part labelled

The info line, magnified

Swipe to see the whole line.

Keywords

EquipCR 702.6
Pay the cost to attach this Equipment to a creature you control. Only when you could cast a sorcery.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (2)

  1. 2021-07-23

    If the equipped creature isn't on the battlefield as the triggered ability resolves but it had lifelink when it left the battlefield, you will gain life.

  2. 2021-07-23

    Use the equipped creature's power as the triggered ability resolves to determine how much damage is dealt. If the equipped creature is no longer on the battlefield at that time, use its power as it last existed on the battlefield.

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