Fates' Reversal
~$0.20 low · ~$0.33 high
Black. Sorcery

Adventures in the Forgotten Realms #102 · Illustrated by Alix Branwyn
What is Fates' Reversal worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
A doom denied—or, perhaps, delayed.
Format legality
The only printing of Fates' Reversal
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #102· 2021common· Cardmarket €0.09 · €0.17 foil | common | $0.33 | $0.20 | €0.09€0.17 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Fates' Reversal
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Card details
- First printed
- 2021
- Printings
- 1
- Mana value
- 2
- EDHREC rank
- #11,940 on EDHREC (Commander popularity)
- Keywords
- Venture into the dungeon
- Artist
- Alix Branwyn
Rulings (10)
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
A player may only have one dungeon in the command zone at a time.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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