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Fates' Reversal

~$0.20 low · ~$0.33 high

Black. Sorcery

one generic manaone black mana

Fates' Reversal

Adventures in the Forgotten Realms #102 · Illustrated by Alix Branwyn

What is Fates' Reversal worth?

Cheapest copy

~$0.20

Foil · Adventures in the Forgotten Realms #102

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Highest TCGplayer price

~$0.33

Non-foil · Adventures in the Forgotten Realms #102

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2 prices from $0.20 to $0.33. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

A doom denied—or, perhaps, delayed.

The only printing of Fates' Reversal

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2021
Printings
1
Mana value
2
EDHREC rank
#11,940 on EDHREC (Commander popularity)
Keywords
Venture into the dungeon
Artist
Alix Branwyn

Rulings (10)

  1. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  2. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  3. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  4. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  5. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  6. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  7. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  8. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  9. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  10. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

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