Far Out
~$0.24 low · ~$0.60 high
White. Enchantment

Unfinity #8 · Illustrated by Bram Sels
What is Far Out worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Memories that will technically last the rest of your life.
Format legality
All 2 printings of Far Out
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Unfinity unf #8· 2022mythic· Cardmarket €0.21 · €0.46 foil | mythic | $0.24 | $0.33 | €0.21€0.46 foil | |
Unfinity unf #294· 2022Galaxy Foilmythic· Cardmarket €0.43 foil | mythic | No non-foil printing | $0.60 | €0.43 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Far Out
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Card details
- First printed
- 2022
- Printings
- 2
- Mana value
- 3
- EDHREC rank
- #32,251 on EDHREC (Commander popularity)
- Artist
- Bram Sels
What the codes mean
The small print at the bottom of the Unfinity card (#8).
8 · M · EN
- 8Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
- MMythic rare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Far Out, read from the Unfinity printing. How to read any Magic card.
- Name
- Far Out. Rules use the English name in every language.
- Mana cost
Mana value 3: the total mana in the cost, colors ignored.
- Type line
- Enchantment is the card type.
- Text box
- What the card does.
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
- Illustration
- By Bram Sels. The art has no effect on the game.
- Set symbol
- Unfinity. Red-orange means mythic rare.
- Collector number
- 8 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
- Rarity letter
- M = mythic rare
- Language
- EN = printed in English
- Artist
- Bram Sels, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
- Holo stamp
- The foil security stamp at the bottom center, on rares and mythic rares since 2014.
Rulings (5)
2022-10-07
Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”
2022-10-07
If a mode requires a target, you must be able to choose a legal target in order to choose that mode.
2022-10-07
Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.
2022-10-07
The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.
2022-10-07
Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.
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