Skip to content

Falthis, Shadowcat Familiar

~$0.32 low · ~$3.18 high

Black. Legendary Creature — Nightmare Cat

two generic manaone black mana

126 · CMR · U · ENWhat the codes mean

Falthis, Shadowcat Familiar

Commander Legends #126 · Illustrated by Jesper Ejsing

What is Falthis, Shadowcat Familiar worth?

1 printing not yet released. Preorder prices are preview data and will change. Releases October 19, 2026.

Cheapest copy

~$0.32

Non-foil · Commander Legends #126

Buy on TCGplayer

Highest TCGplayer price

~$3.18

Etched foil · Commander Legends #564

See it on TCGplayer

1 printing has no TCGplayer price.

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

3 prices from $0.32 to $3.18. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

2/2

She sticks to her chosen master closer than their own shadow.

All 3 printings of Falthis, Shadowcat Familiar

PrintingRarityNon-foilFoilEtched foilCardmarket (EUR)My collection
The List #CMR-126
The List
plst #CMR-126· 2026Preorderuncommon
uncommon—No foil printingNo etched foil printing—
Commander Legends #564
Commander Legends
cmr #564· 2020uncommon
uncommonNo non-foil printingNo foil printing$3.18—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Falthis, Shadowcat Familiar

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2020
Printings
3
Mana value
3
EDHREC rank
#7,083 on EDHREC (Commander popularity)
Keywords
Partner
Artist
Jesper Ejsing

What the codes mean

The small print at the bottom of the Commander Legends card (#126).

126 · CMR · U · EN

  • 126Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CMRSet code for Commander Legends
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  2. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  3. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  4. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  5. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  6. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  7. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Browse more: Commander Legends · all sets · search cards