Skip to content

Fall of the Impostor

~$0.28 low · ~$0.29 high

Multicolor. Enchantment — Saga

one generic manaone green manaone white mana

208 · KHM · U · ENWhat the codes mean

Fall of the Impostor

Kaldheim #208 · Illustrated by Eric Deschamps

What is Fall of the Impostor worth?

Cheapest copy

~$0.28

Non-foil · Kaldheim #208

Buy on TCGplayer

Highest TCGplayer price

~$0.29

Foil · Kaldheim #208

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.28 to $0.29. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

The only printing of Fall of the Impostor

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Fall of the Impostor

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2021
Printings
1
Mana value
3
EDHREC rank
#11,667 on EDHREC (Commander popularity)
Artist
Eric Deschamps

What the codes mean

The small print at the bottom of the Kaldheim card (#208).

208 · KHM · U · EN

  • 208Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KHMSet code for Kaldheim
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2021-02-05

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

  2. 2021-02-05

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

  3. 2021-02-05

    The greatest power among creatures target opponent controls is determined solely by evaluating the creatures that player controls at that time. You won’t consider creatures controlled by any other player.

  4. 2021-02-05

    The chapter III ability doesn’t target any creatures. For example, a creature with protection from white could be exiled this way.

  5. 2021-02-05

    Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

  6. 2021-02-05

    Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  7. 2021-02-05

    A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

  8. 2021-02-05

    If the target player controls more than one creature tied for the greatest power among creatures that player controls, you choose which one of them is exiled.

  9. 2021-02-05

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  10. 2021-02-05

    Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Browse more: Kaldheim · all sets · search cards