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Experiment One

~$0.18 low · ~$0.78 high

Green. Creature — Human Ooze

one green mana

Experiment One

Ravnica Remastered #137 · Illustrated by Chase Stone

What is Experiment One worth?

Cheapest copy

~$0.18

Non-foil · Ravnica Remastered #137

Buy on TCGplayer

Highest TCGplayer price

~$0.78

Foil · Gatecrash #119

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12 prices from $0.18 to $0.78. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

1/1

All 8 printings of Experiment One

PrintingRarityNon-foilFoilCardmarket (EUR)
Ravnica Remastered #346
Ravnica Remastered
rvr #346· 2024Retro Frameuncommon· Cardmarket €0.16 · €0.37 foil
uncommon$0.23$0.36€0.16€0.37 foil
Double Masters 2022 #146
Double Masters 2022
2x2 #146· 2022common· Cardmarket €0.16 · €0.11 foil
common$0.29$0.30€0.16€0.11 foil
The List #C15-184
The List
plst #C15-184· 2019uncommon· Cardmarket €0.16
uncommon$0.30No foil printing€0.16
RNA Guild Kit #111
RNA Guild Kit
gk2 #111· 2019uncommon· Cardmarket €0.34
uncommon$0.24No foil printing€0.34
Commander 2015 #184
Commander 2015
c15 #184· 2015uncommon· Cardmarket €0.17
uncommon$0.28No foil printing€0.17
Gatecrash #119
Gatecrash
gtc #119· 2013uncommon· Cardmarket €0.24 · €0.80 foil
uncommon$0.27$0.78€0.24€0.80 foil
Friday Night Magic 2013 #9
Friday Night Magic 2013
f13 #9· 2013Promorare· Cardmarket €0.36 foil
rareNo non-foil printing$0.52€0.36 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Experiment One

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Card details

First printed
2013
Printings
8
Mana value
1
EDHREC rank
#10,571 on EDHREC (Commander popularity)
Keywords
Evolve, Heal, Regenerate
Artists
Chase Stone, Jack Wang

Rulings (7)

  1. 2013-04-15

    When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

  2. 2013-04-15

    When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

  3. 2013-04-15

    If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

  4. 2013-04-15

    If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

  5. 2013-04-15

    Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

  6. 2013-04-15

    If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

  7. 2024-01-12

    Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.

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