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Excalibur II

~$0.85 low · ~$5.67 high

Colorless. Legendary Artifact — Equipment

one generic mana

0257 · FIN · R · ENWhat the codes mean

Excalibur II

Final Fantasy #257 · Illustrated by Russell Dongjun Lu

What is Excalibur II worth?

Cheapest copy

~$0.85

Non-foil · Final Fantasy #257

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Highest TCGplayer price

~$5.67

Promo foil · Final Fantasy Promos #257s

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5 prices from $0.85 to $5.67. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you gain life, put a charge counter on Excalibur II.

Equipped creature gets +1/+1 for each charge counter on Excalibur II.

Equip three generic mana

The ultimate sword, used by a legendary king. It was forged in another world.

All 3 printings of Excalibur II

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Final Fantasy #352
Final Fantasy
fin #352· 2025Borderlessrare· Cardmarket €1.54 · €1.93 foil
rare$2.20$3.14€1.54€1.93 foil
Final Fantasy Promos #257s
Final Fantasy Promos
pfin #257s· 2025Promorare· Cardmarket €2.91 foil
rareNo non-foil printing$5.67€2.91 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Excalibur II

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Card details

First printed
2025
Printings
3
Mana value
1
EDHREC rank
#4,530 on EDHREC (Commander popularity)
Keywords
Equip
Artists
Russell Dongjun Lu, Karo ARAI

What the codes mean

The small print at the bottom of the Final Fantasy card (#257).

0257 · FIN · R · EN

  • 0257Collector number: this card's place in the set list.
  • FINSet code for Final Fantasy
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Excalibur II, read from the Final Fantasy printing. Tap a label to highlight its line. How to read any Magic card.

Excalibur II from Final Fantasy, with each part labelled

The info line, magnified

Swipe to see the whole line.

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

EquipCR 702.6
Pay the cost to attach this Equipment to a creature you control. Only when you could cast a sorcery.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2025-06-06

    If the equipped creature is dealt lethal damage at the same time that you gain life, it will die before Excalibur II's first ability would resolve.

  2. 2025-06-06

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Excalibur II's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

  3. 2025-06-06

    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once.

  4. 2025-06-06

    Excalibur II's first ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.

  5. 2025-06-06

    In a Two-Headed Giant game, life gained by your teammate won't cause Excalibur II's first ability to trigger, even though it caused your team's life total to increase.

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