Excalibur II
~$0.85 low · ~$5.67 high
Colorless. Legendary Artifact — Equipment

Final Fantasy #257 · Illustrated by Russell Dongjun Lu
What is Excalibur II worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip
The ultimate sword, used by a legendary king. It was forged in another world.
Format legality
All 3 printings of Excalibur II
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Final Fantasy fin #257· 2025rare· Cardmarket €0.49 · €0.87 foil | rare | $0.85 | $1.12 | €0.49€0.87 foil | |
Final Fantasy fin #352· 2025Borderlessrare· Cardmarket €1.54 · €1.93 foil | rare | $2.20 | $3.14 | €1.54€1.93 foil | |
Final Fantasy Promos pfin #257s· 2025Promorare· Cardmarket €2.91 foil | rare | No non-foil printing | $5.67 | €2.91 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Excalibur II
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Card details
- First printed
- 2025
- Printings
- 3
- Mana value
- 1
- EDHREC rank
- #4,530 on EDHREC (Commander popularity)
- Keywords
- Equip
- Artists
- Russell Dongjun Lu, Karo ARAI
What the codes mean
The small print at the bottom of the Final Fantasy card (#257).
0257 · FIN · R · EN
- 0257Collector number: this card's place in the set list.
- FINSet code for Final Fantasy
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Excalibur II, read from the Final Fantasy printing. Tap a label to highlight its line. How to read any Magic card.

The info line, magnified

Swipe to see the whole line.
Also on this card
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Keywords
- EquipCR 702.6
- Pay the cost to attach this Equipment to a creature you control. Only when you could cast a sorcery.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (5)
2025-06-06
If the equipped creature is dealt lethal damage at the same time that you gain life, it will die before Excalibur II's first ability would resolve.
2025-06-06
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Excalibur II's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
2025-06-06
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once.
2025-06-06
Excalibur II's first ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
2025-06-06
In a Two-Headed Giant game, life gained by your teammate won't cause Excalibur II's first ability to trigger, even though it caused your team's life total to increase.
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