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Everlasting Torment

~$0.24 low · ~$100.00 high

Multicolor. Enchantment

two generic manaone black or red mana

0121 · ECC · R · ENWhat the codes mean

Everlasting Torment

Lorwyn Eclipsed Commander #121 · Illustrated by Richard Kane Ferguson

What is Everlasting Torment worth?

Cheapest copy

~$0.24

Non-foil · Lorwyn Eclipsed Commander #121

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Highest TCGplayer price

~$100.00

Foil · Shadowmoor #186

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4 prices from $0.24 to $100.00. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.

All 3 printings of Everlasting Torment

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Commander 2016 #233
Commander 2016
c16 #233· 2016rare· Cardmarket €0.76
rare$2.41No foil printing€0.76
Shadowmoor #186
Shadowmoor
shm #186· 2008rare· Cardmarket €1.25 · €31.78 foil
rare$4.48$100.00€1.25€31.78 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Everlasting Torment

Graded copies on eBay

Searches for the Shadowmoor #186 printing.

Graded prices vary a lot by grade. These links search current listings.

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Card details

First printed
2008
Printings
3
Mana value
3
EDHREC rank
#5,280 on EDHREC (Commander popularity)
Artist
Richard Kane Ferguson

What the codes mean

The small print at the bottom of the Lorwyn Eclipsed Commander card (#121).

0121 · ECC · R · EN

  • 0121Collector number: this card's place in the set list.
  • ECCSet code for Lorwyn Eclipsed Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2008-05-01

    If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

  2. 2008-05-01

    Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

  3. 2008-05-01

    Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.

  4. 2008-05-01

    The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.

  5. 2008-05-01

    If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)

  6. 2008-05-01

    Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

  7. 2008-05-01

    The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.

  8. 2008-05-01

    Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

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