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Escape Velocity

~$0.20 low · ~$0.33 high

Red. Enchantment — Aura

one red mana

Escape Velocity

Theros Beyond Death #132 · Illustrated by Mathias Kollros

What is Escape Velocity worth?

Cheapest copy

~$0.20

Non-foil · Theros Beyond Death #132

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Highest TCGplayer price

~$0.33

Foil · Theros Beyond Death #132

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2 prices from $0.20 to $0.33. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape—one generic manaone red mana, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

"Not even death can catch me now!"

The only printing of Escape Velocity

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2020
Printings
1
Mana value
1
EDHREC rank
#17,712 on EDHREC (Commander popularity)
Keywords
Enchant, Escape
Artist
Mathias Kollros

Rulings (7)

  1. 2020-01-24

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  2. 2020-01-24

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  3. 2020-01-24

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  4. 2020-01-24

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  5. 2020-01-24

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  6. 2020-01-24

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  7. 2020-01-24

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

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