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Empyreal Voyager

~$0.08 low · ~$0.22 high

Multicolor. Creature — Vedalken Scout

one generic manaone green manaone blue mana

180 · KLD · U · ENWhat the codes mean

Empyreal Voyager

Kaladesh #180 · Illustrated by David Gaillet

What is Empyreal Voyager worth?

Cheapest copy

~$0.08

Non-foil · Kaladesh #180

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Highest TCGplayer price

~$0.22

Foil · Kaladesh #180

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2 prices from $0.08 to $0.22. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying, trample

Whenever this creature deals combat damage to a player, you get that many an energy counter (energy counters).

2/3

"For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."

The only printing of Empyreal Voyager

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2016
Printings
1
Mana value
3
EDHREC rank
#18,824 on EDHREC (Commander popularity)
Keywords
Flying, Trample
Artist
David Gaillet

What the codes mean

The small print at the bottom of the Kaladesh card (#180).

180 · KLD · U · EN

  • 180Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KLDSet code for Kaladesh
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  2. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  3. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  4. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  5. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  6. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  7. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  8. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  9. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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