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Elrond of the White Council

~$0.30 low · ~$1.85 high

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Multicolor. Legendary Creature — Elf Noble

three generic manaone green manaone blue mana

0051 · LTC · R · ENWhat the codes mean

Elrond of the White Council

Tales of Middle-earth Commander #51 · Illustrated by Javier Charro

What is Elrond of the White Council worth?

Cheapest copy

~$0.30

Non-foil · Tales of Middle-earth Commander #51

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Highest TCGplayer price

~$1.85

Showcase non-foil · Tales of Middle-earth Commander #454

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4 prices from $0.30 to $1.85. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

3/3

All 3 printings of Elrond of the White Council

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Tales of Middle-earth Commander #454
Tales of Middle-earth Commander
ltc #454· 2023Showcaserare· Cardmarket €1.03
rare$1.85$1.40€1.03
Tales of Middle-earth Commander #134
Tales of Middle-earth Commander
ltc #134· 2023Extended Artrare· Cardmarket €1.02
rare$0.62No foil printing€1.02

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Elrond of the White Council

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Card details

First printed
2023
Printings
3
Mana value
5
EDHREC rank
#9,633 on EDHREC (Commander popularity)
Keywords
Secret council
Artist
Javier Charro

What the codes mean

The small print at the bottom of the Tales of Middle-earth Commander card (#51).

0051 · LTC · R · EN

  • 0051Collector number: this card's place in the set list.
  • LTCSet code for Tales of Middle-earth Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. June 16, 2023

    Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.

  2. June 16, 2023

    Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

  3. June 16, 2023

    If you control Elrond of the Secret Council's ability, it is usually best to vote for aid. Gaining control of a creature you already control is only occasionally helpful.

  4. June 16, 2023

    Each player must vote for one of the available options. They can't abstain.

  5. June 16, 2023

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  6. June 16, 2023

    If you have multiple votes, you can vote for fellowship multiple times. If you do, you can choose the same creature each time.

  7. June 16, 2023

    The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

  8. June 16, 2023

    To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.

  9. June 16, 2023

    After the votes are revealed, starting with the player whose turn it is and proceeding in turn order, each player who voted fellowship chooses a creature they control for each of their fellowship votes. Then the controller of Elrond of the White Council's ability gains control of those creatures and they gain the listed ability. Finally, that player puts a +1/+1 counter on each creature they control for each aid vote.

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