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Eliminate the Impossible

~$0.07 low · ~$0.12 high

Blue. Instant

one generic manaone blue mana

0054 · MKM · U · ENWhat the codes mean

Eliminate the Impossible

Murders at Karlov Manor #54 · Illustrated by Carlos Palma Cruchaga

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Cheapest copy

~$0.07

Foil · Murders at Karlov Manor #54

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Highest TCGplayer price

~$0.12

Non-foil · Murders at Karlov Manor #54

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2 prices from $0.07 to $0.12. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "two generic mana, Sacrifice this token: Draw a card.")

"Half the city had motive. Time to narrow down who also had the means and opportunity."

The only printing of Eliminate the Impossible

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
2
EDHREC rank
#23,104 on EDHREC (Commander popularity)
Keywords
Investigate
Artist
Carlos Palma Cruchaga

What the codes mean

The small print at the bottom of the Murders at Karlov Manor card (#54).

0054 · MKM · U · EN

  • 0054Collector number: this card's place in the set list.
  • MKMSet code for Murders at Karlov Manor
  • UUncommon
  • ENPrinted in English

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Card breakdown

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

InvestigateCR 701.16
Create a Clue token.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (11)

  1. 2024-02-02

    If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

  2. 2024-02-02

    There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

  3. 2024-02-02

    When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

  4. 2024-02-02

    Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

  5. 2024-02-02

    Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

  6. 2024-02-02

    If a creature is already suspected, suspecting it again won't have any effect.

  7. 2024-02-02

    Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

  8. 2024-02-02

    If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

  9. 2024-02-02

    Eliminate the Impossible affects only creatures your opponents control at the time it resolves. Creatures they begin to control later in the turn won't get -2/-0 and won't stop being suspected.

  10. 2024-02-02

    You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

  11. 2024-02-02

    Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

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