Electrozoa
~$0.06 low · ~$0.15 high
Blue. Creature — Jellyfish

Modern Horizons 3 #60 · Illustrated by Steve Ellis
What is Electrozoa worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Flash
Flying
When this creature enters, you get (two energy counters).
At the beginning of your first main phase, tap this creature unless you pay .
3/1
Format legality
The only printing of Electrozoa
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Modern Horizons 3 mh3 #60· 2024common· Cardmarket €0.06 · €0.09 foil | common | $0.06 | $0.15 | €0.06€0.09 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Electrozoa
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Card details
- First printed
- 2024
- Printings
- 1
- Mana value
- 3
- EDHREC rank
- #26,637 on EDHREC (Commander popularity)
- Keywords
- Flying, Flash
- Artist
- Steve Ellis
What the codes mean
The small print at the bottom of the Modern Horizons 3 card (#60).
0060 · MH3 · C · EN
- 0060Collector number: this card's place in the set list.
- MH3Set code for Modern Horizons 3
- CCommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Electrozoa, read from the Modern Horizons 3 printing. Tap a label to highlight its line. How to read any Magic card.
- Top: name and cost
- Art and type line
- Text box
- Bottom: stats and the info line

The info line, magnified

Swipe to see the whole line.
Top: name and cost
Art and type line
Text box
Bottom: stats and the info line
Keywords
- FlashCR 702.8
- You may cast it any time you could cast an instant.
- FlyingCR 702.9
- It can be blocked only by creatures with flying or reach.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (9)
2024-06-07
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
2024-06-07
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07
is the energy symbol. It represents one energy counter.
2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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