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Electrozoa

~$0.06 low · ~$0.15 high

Blue. Creature — Jellyfish

two generic manaone blue mana

0060 · MH3 · C · ENWhat the codes mean

Electrozoa

Modern Horizons 3 #60 · Illustrated by Steve Ellis

What is Electrozoa worth?

Cheapest copy

~$0.06

Non-foil · Modern Horizons 3 #60

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Highest TCGplayer price

~$0.15

Foil · Modern Horizons 3 #60

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2 prices from $0.06 to $0.15. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flash

Flying

When this creature enters, you get an energy counteran energy counter (two energy counters).

At the beginning of your first main phase, tap this creature unless you pay an energy counter.

3/1

The only printing of Electrozoa

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
3
EDHREC rank
#26,637 on EDHREC (Commander popularity)
Keywords
Flying, Flash
Artist
Steve Ellis

What the codes mean

The small print at the bottom of the Modern Horizons 3 card (#60).

0060 · MH3 · C · EN

  • 0060Collector number: this card's place in the set list.
  • MH3Set code for Modern Horizons 3
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Electrozoa, read from the Modern Horizons 3 printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Electrozoa from Modern Horizons 3, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

FlashCR 702.8
You may cast it any time you could cast an instant.
FlyingCR 702.9
It can be blocked only by creatures with flying or reach.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (9)

  1. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  2. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  3. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  4. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  5. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  7. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  8. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  9. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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