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Electro, Assaulting Battery

~$3.54 low · ~$12.37 high

Red. Legendary Creature — Human Villain

one generic manaone red manaone red mana

0076 · SPM · R · ENWhat the codes mean

Electro, Assaulting Battery

Marvel's Spider-Man #76 · Illustrated by Piotr Dura

What is Electro, Assaulting Battery worth?

Cheapest copy

~$3.54

Non-foil · Marvel's Spider-Man #76

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Highest TCGplayer price

~$12.37

Promo foil · Marvel's Spider-Man Promos #76s

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5 prices from $3.54 to $12.37. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

You don't lose unspent red mana as steps and phases end.

Whenever you cast an instant or sorcery spell, add one red mana.

When Electro leaves the battlefield, you may pay X generic mana. When you do, he deals X damage to target player.

2/3

All 3 printings of Electro, Assaulting Battery

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Marvel's Spider-Man Promos #76s
Marvel's Spider-Man Promos
pspm #76s· 2025Promorare· Cardmarket €6.41 foil
rareNo non-foil printing$12.37€6.41 foil
Marvel's Spider-Man #260
Marvel's Spider-Man
spm #260· 2025Extended Artrare· Cardmarket €4.59 · €5.30 foil
rare$4.82$6.77€4.59€5.30 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Electro, Assaulting Battery

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Card details

First printed
2025
Printings
3
Mana value
3
EDHREC rank
#1,267 on EDHREC (Commander popularity)
Keywords
Flying
Artist
Piotr Dura

What the codes mean

The small print at the bottom of the Marvel's Spider-Man card (#76).

0076 · SPM · R · EN

  • 0076Collector number: this card's place in the set list.
  • SPMSet code for Marvel's Spider-Man
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2025-09-19

    Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

  2. 2025-09-19

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  3. 2025-09-19

    You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

  4. 2025-09-19

    Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

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