Dynavolt Tower
~$0.34 low · ~$2.24 high
Colorless. Artifact

Kaladesh #208 · Illustrated by Titus Lunter
What is Dynavolt Tower worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Whenever you cast an instant or sorcery spell, you get (two energy counters).
, Pay
: This artifact deals 3 damage to any target.
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here." —Faiz, inventor
Format legality
All 2 printings of Dynavolt Tower
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Kaladesh kld #208· 2016rare· Cardmarket €0.27 · €0.58 foil | rare | $0.34 | $0.56 | €0.27€0.58 foil | |
Kaladesh Promos pkld #208s· 2016Promorare· Cardmarket €0.70 foil | rare | No non-foil printing | $2.24 | €0.70 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Dynavolt Tower
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Card details
- First printed
- 2016
- Printings
- 2
- Mana value
- 3
- EDHREC rank
- #16,235 on EDHREC (Commander popularity)
- Artist
- Titus Lunter
What the codes mean
The small print at the bottom of the Kaladesh card (#208).
208 · KLD · R · EN
- 208Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- KLDSet code for Kaladesh
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (10)
2016-09-20
Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
2024-06-07
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07
is the energy symbol. It represents one energy counter.
2024-06-07
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
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