Dungeon Descent
~$0.35 low · ~$5.50 high
Colorless. Land

Adventures in the Forgotten Realms #255 · Illustrated by Kasia 'Kafis' Zielińska
What is Dungeon Descent worth?
Highest TCGplayer price
~$5.50
Promo foil · Adventures in the Forgotten Realms Promos #255a
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
This land enters tapped.
: Add
.
,
, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Format legality
All 5 printings of Dungeon Descent
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #255· 2021rare· Cardmarket €0.20 · €0.49 foil | rare | $0.43 | $0.35 | €0.20€0.49 foil | |
Adventures in the Forgotten Realms afr #352· 2021Showcaserare· Cardmarket €0.35 · €0.82 foil | rare | $0.38 | $2.53 | €0.35€0.82 foil | |
Adventures in the Forgotten Realms Promos pafr #255a· 2021Promorare· Cardmarket €0.09 foil | rare | No non-foil printing | $5.50 | €0.09 foil | |
Adventures in the Forgotten Realms Promos pafr #255p· 2021Promorare· Cardmarket €0.50 · €0.74 foil | rare | $0.44 | $0.61 | €0.50€0.74 foil | |
Adventures in the Forgotten Realms Promos pafr #255s· 2021Promorare· Cardmarket €1.10 foil | rare | No non-foil printing | $0.66 | €1.10 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Dungeon Descent
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Card details
- First printed
- 2021
- Printings
- 5
- Mana value
- 0
- EDHREC rank
- #8,984 on EDHREC (Commander popularity)
- Keywords
- Venture into the dungeon
- Artists
- Kasia 'Kafis' Zielińska, Ralph Horsley
What the codes mean
The small print at the bottom of the Adventures in the Forgotten Realms card (#255).
255 · AFR · R · EN
- 255Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- AFRSet code for Adventures in the Forgotten Realms
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (10)
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
A player may only have one dungeon in the command zone at a time.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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