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Dual Doomsuits

~$0.21 low · ~$0.67 high

Colorless. Artifact — Contraption

179 · R · ENWhat the codes mean

Dual Doomsuits

Unstable #179 · Illustrated by Franz Vohwinkel

What is Dual Doomsuits worth?

Cheapest copy

~$0.21

Borderless non-foil · Unstable #179

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Highest TCGplayer price

~$0.67

Borderless foil · Unstable #179

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2 prices from $0.21 to $0.67. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.

The only printing of Dual Doomsuits

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
1
Mana value
0
Keywords
Double
Artist
Franz Vohwinkel

What the codes mean

The small print at the bottom of the Unstable card (#179).

179 · R · EN

  • 179Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Dual Doomsuits, read from the Unstable printing. How to read any Magic card.

Name
Dual Doomsuits. Rules use the English name in every language.
Type line
Artifact is the card type. Contraption is the subtype, after the dash.
Text box
What the card does.
Illustration
By Franz Vohwinkel. The art has no effect on the game.
Set symbol
Unstable. Gold means rare.
Collector number
179 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
Rarity letter
R = rare
Language
EN = printed in English
Artist
Franz Vohwinkel, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Keywords

DoubleCR 701.10
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (12)

  1. 2018-01-19

    While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

  2. 2018-01-19

    At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

  3. 2018-01-19

    Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

  4. 2018-01-19

    If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

  5. 2018-01-19

    Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

  6. 2018-01-19

    If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

  7. 2018-01-19

    In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

  8. 2018-01-19

    If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

  9. 2018-01-19

    Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

  10. 2018-01-19

    In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

  11. 2018-01-19

    If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

  12. 2018-01-19

    In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

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