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Drown in Ichor

~$1.03 low · ~$2.06 high

Black. Sorcery

one generic manaone black mana

091 · ONE · U · ENWhat the codes mean

Drown in Ichor

Phyrexia: All Will Be One #91 · Illustrated by Tiffany Turrill

What is Drown in Ichor worth?

Cheapest copy

~$1.03

Non-foil · Phyrexia: All Will Be One #91

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Highest TCGplayer price

~$2.06

Foil · Phyrexia: All Will Be One #91

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2 prices from $1.03 to $2.06. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sinking into the Dross is neither a gentle death nor a quiet one. But once the necrogen takes hold, it is inevitable.

The only printing of Drown in Ichor

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2023
Printings
1
Mana value
2
EDHREC rank
#2,060 on EDHREC (Commander popularity)
Keywords
Proliferate
Artist
Tiffany Turrill

What the codes mean

The small print at the bottom of the Phyrexia: All Will Be One card (#91).

091 · ONE · U · EN

  • 091Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • ONESet code for Phyrexia: All Will Be One
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Drown in Ichor, read from the Phyrexia: All Will Be One printing. Tap a label to highlight its line. How to read any Magic card.

Drown in Ichor from Phyrexia: All Will Be One, with each part labelled

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

ProliferateCR 701.34
Choose any permanents and players with counters, then give each one more of a kind of counter it already has.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (6)

  1. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  2. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  3. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  4. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  5. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  6. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

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