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Driven // Despair

~$0.33 low · ~$1.79 high

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Multicolor. Sorcery // Sorcery

one generic manaone green mana // one generic manaone black mana

157 · HOU · R · ENWhat the codes mean

Driven // Despair

Hour of Devastation #157 · Illustrated by Winona Nelson

What is Driven // Despair worth?

Cheapest copy

~$0.33

Non-foil · Hour of Devastation #157

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Highest TCGplayer price

~$1.79

Promo foil · Hour of Devastation Promos #157s

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3 prices from $0.33 to $1.79. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Driven

one generic manaone green mana

Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Despair

one generic manaone black mana

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

All 2 printings of Driven // Despair

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Hour of Devastation Promos #157s
Hour of Devastation Promos
phou #157s· 2017Promorare· Cardmarket €0.94 foil
rareNo non-foil printing$1.79€0.94 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
2
Mana value
4
EDHREC rank
#14,657 on EDHREC (Commander popularity)
Keywords
Aftermath
Artist
Winona Nelson

What the codes mean

The small print at the bottom of the Hour of Devastation card (#157).

157 · HOU · R · EN

  • 157Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • HOUSet code for Hour of Devastation
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (13)

  1. April 18, 2017

    While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

  2. April 18, 2017

    Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

  3. April 18, 2017

    If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

  4. April 18, 2017

    Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

  5. April 18, 2017

    If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

  6. April 18, 2017

    All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

  7. April 18, 2017

    A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  8. April 18, 2017

    If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

  9. April 18, 2017

    Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

  10. July 14, 2017

    If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.

  11. July 14, 2017

    Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

  12. July 14, 2017

    Multiple instances of trample or menace are redundant.

  13. July 14, 2017

    Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain the keyword ability or the triggered ability.

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