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Diviner's Wand

~$0.33 low · ~$7.93 high

Colorless. Kindred Artifact — Wizard Equipment

three generic mana

No. 142What the codes mean

Diviner's Wand

Morningtide #142 · Illustrated by Wayne England

What is Diviner's Wand worth?

Cheapest copy

~$0.33

Non-foil · Morningtide #142

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Highest TCGplayer price

~$7.93

Foil · Morningtide #142

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2 prices from $0.33 to $7.93. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "four generic mana: Draw a card."

Whenever a Wizard creature enters, you may attach this Equipment to it.

Equip three generic mana

The only printing of Diviner's Wand

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2008
Printings
1
Mana value
3
EDHREC rank
#11,624 on EDHREC (Commander popularity)
Keywords
Equip
Artist
Wayne England

What the codes mean

The small print at the bottom of the Morningtide card (#142).

142

  • 142Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2008-04-01

    Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of kindred. The second one is Equipment, which is a subtype of artifact.

  2. 2008-04-01

    If you attach an Equipment you control to another player's creature, you retain control of the Equipment, but you don't control the creature. Only you can activate the Equipment's equip ability, and if the Equipment's ability triggers again, you choose whether to move the Equipment. Only the creature's controller can activate any activated abilities the Equipment grants to the creature, and "you" in any abilities granted to the creature refers to that player.

  3. 2008-04-01

    Each of these Equipment has a triggered ability that says "Whenever a [creature type] creature enters, you may attach [this Equipment] to it." This triggers whenever any creature of the specified creature type enters, no matter who controls it. You may attach your Equipment to another player's creature this way, even though you can't do so with the equip ability.

  4. 2024-06-07

    This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.

  5. 2024-06-07

    While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.

  6. 2024-06-07

    Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.

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