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Displacer Beast

~$0.22 low · ~$0.36 high

Blue. Creature — Cat Beast

two generic manaone blue mana

054 · AFR · U · ENWhat the codes mean

Displacer Beast

Adventures in the Forgotten Realms #54 · Illustrated by Bryan Sola

What is Displacer Beast worth?

Cheapest copy

~$0.22

Showcase non-foil · Adventures in the Forgotten Realms #305

Buy on TCGplayer

Highest TCGplayer price

~$0.36

Showcase foil · Adventures in the Forgotten Realms #305

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4 prices from $0.22 to $0.36. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement — three generic manaone blue mana: Return this creature to its owner's hand.

3/2

All 2 printings of Displacer Beast

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Adventures in the Forgotten Realms #305
Adventures in the Forgotten Realms
afr #305· 2021Showcaseuncommon· Cardmarket €0.18 · €0.30 foil
uncommon$0.22$0.36€0.18€0.30 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2021
Printings
2
Mana value
3
EDHREC rank
#12,887 on EDHREC (Commander popularity)
Keywords
Venture into the dungeon
Artists
Bryan Sola, Phil Stone

What the codes mean

The small print at the bottom of the Adventures in the Forgotten Realms card (#54).

054 · AFR · U · EN

  • 054Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFRSet code for Adventures in the Forgotten Realms
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  2. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  3. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  4. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  5. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  6. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  7. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  8. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  9. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  10. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

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