Displacer Beast
~$0.22 low · ~$0.36 high
Blue. Creature — Cat Beast

Adventures in the Forgotten Realms #54 · Illustrated by Bryan Sola
What is Displacer Beast worth?
Highest TCGplayer price
~$0.36
Showcase foil · Adventures in the Forgotten Realms #305
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — : Return this creature to its owner's hand.
3/2
Format legality
All 2 printings of Displacer Beast
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #54· 2021uncommon· Cardmarket €0.10 · €0.26 foil | uncommon | $0.24 | $0.33 | €0.10€0.26 foil | |
Adventures in the Forgotten Realms afr #305· 2021Showcaseuncommon· Cardmarket €0.18 · €0.30 foil | uncommon | $0.22 | $0.36 | €0.18€0.30 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Displacer Beast
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Card details
- First printed
- 2021
- Printings
- 2
- Mana value
- 3
- EDHREC rank
- #12,887 on EDHREC (Commander popularity)
- Keywords
- Venture into the dungeon
- Artists
- Bryan Sola, Phil Stone
What the codes mean
The small print at the bottom of the Adventures in the Forgotten Realms card (#54).
054 · AFR · U · EN
- 054Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- AFRSet code for Adventures in the Forgotten Realms
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (10)
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
A player may only have one dungeon in the command zone at a time.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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