Skip to content

Dispatch Dispensary

~$0.16 low · ~$1.50 high

Colorless. Artifact — Contraption

176 · U · ENWhat the codes mean

Dispatch Dispensary

Unstable #176 · Illustrated by Ralph Horsley

What is Dispatch Dispensary worth?

Cheapest copy

~$0.16

Borderless non-foil · Unstable #176

Buy on TCGplayer

Highest TCGplayer price

~$1.50

Borderless foil · Unstable #176

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.16 to $1.50. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.

The only printing of Dispatch Dispensary

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Dispatch Dispensary

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2017
Printings
1
Mana value
0
Artist
Ralph Horsley

What the codes mean

The small print at the bottom of the Unstable card (#176).

176 · U · EN

  • 176Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Dispatch Dispensary, read from the Unstable printing. How to read any Magic card.

Name
Dispatch Dispensary. Rules use the English name in every language.
Type line
Artifact is the card type. Contraption is the subtype, after the dash.
Text box
What the card does.
Illustration
By Ralph Horsley. The art has no effect on the game.
Set symbol
Unstable. Silver means uncommon.
Collector number
176 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
Rarity letter
U = uncommon
Language
EN = printed in English
Artist
Ralph Horsley, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Rulings (12)

  1. 2018-01-19

    Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

  2. 2018-01-19

    If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

  3. 2018-01-19

    Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

  4. 2018-01-19

    In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

  5. 2018-01-19

    In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

  6. 2018-01-19

    In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

  7. 2018-01-19

    Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

  8. 2018-01-19

    While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

  9. 2018-01-19

    At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

  10. 2018-01-19

    If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

  11. 2018-01-19

    If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

  12. 2018-01-19

    If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

Browse more: Unstable · all sets · search cards