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Deadly Alliance

~$0.16 low · ~$0.23 high

Black. Instant

four generic manaone black mana

096 · ZNR · C · ENWhat the codes mean

Deadly Alliance

Zendikar Rising #96 · Illustrated by Kieran Yanner

What is Deadly Alliance worth?

Cheapest copy

~$0.16

Non-foil · Zendikar Rising #96

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Highest TCGplayer price

~$0.23

Foil · Zendikar Rising #96

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2 prices from $0.16 to $0.23. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

This spell costs one generic mana less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Destroy target creature or planeswalker.

"He could handle any one of us, but he's no match for all of us!"

The only printing of Deadly Alliance

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2020
Printings
1
Mana value
5
EDHREC rank
#12,945 on EDHREC (Commander popularity)
Artist
Kieran Yanner

What the codes mean

The small print at the bottom of the Zendikar Rising card (#96).

096 · ZNR · C · EN

  • 096Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • ZNRSet code for Zendikar Rising
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Deadly Alliance, read from the Zendikar Rising printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Deadly Alliance from Zendikar Rising, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Rulings (5)

  1. 2020-09-25

    Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  2. 2020-09-25

    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

  3. 2020-09-25

    If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

  4. 2020-09-25

    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  5. 2020-09-25

    To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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