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Deadlock Trap

~$0.14 low · ~$0.78 high

Colorless. Artifact

three generic mana

Deadlock Trap

Kaladesh #204 · Illustrated by Jason Rainville

What is Deadlock Trap worth?

Cheapest copy

~$0.14

Non-foil · Kaladesh #204

Buy on TCGplayer

Highest TCGplayer price

~$0.78

Promo foil · Kaladesh Promos #204s

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3 prices from $0.14 to $0.78. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

This artifact enters tapped.

When this artifact enters, you get an energy counteran energy counter (two energy counters).

tap this permanent, Pay an energy counter: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.

All 2 printings of Deadlock Trap

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Kaladesh Promos #204s
Kaladesh Promos
pkld #204s· 2016Promorare· Cardmarket €0.60 foil
rareNo non-foil printing$0.78€0.60 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Deadlock Trap

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Card details

First printed
2016
Printings
2
Mana value
3
EDHREC rank
#19,359 on EDHREC (Commander popularity)
Artist
Jason Rainville

Rulings (16)

  1. 2016-09-20

    After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability.

  2. 2016-09-20

    Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it.

  3. 2016-09-20

    If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn.

  4. 2016-09-20

    Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability.

  5. 2016-09-20

    A tapped planeswalker can be attacked or dealt damage as normal.

  6. 2016-09-20

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.

  7. 2018-01-19

    There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

  8. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  9. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  10. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  11. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  12. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  13. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  14. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  15. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  16. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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