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Dauthi Ghoul

~$0.79 TCGplayer

Black. Creature — Dauthi Zombie

one generic manaone black mana

Dauthi Ghoul

Tempest #121 · Illustrated by Tom Kyffin

What is Dauthi Ghoul worth?

Cheapest copy

~$0.79

Non-foil · Tempest #121

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on this creature.

1/1

The only printing of Dauthi Ghoul

PrintingRarityNon-foilCardmarket (EUR)My collection

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Card details

First printed
1997
Printings
1
Mana value
2
EDHREC rank
#15,332 on EDHREC (Commander popularity)
Keywords
Shadow
Artist
Tom Kyffin

What the codes mean

The small print at the bottom of the Tempest card (#121).

Printed before collector numbers, which started with Exodus in 1998. The bottom shows only the artist credit ("Illus.") and the copyright. Set symbols were all black before Exodus, and core sets before Sixth Edition have none.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Dauthi Ghoul, read from the Tempest printing. How to read any Magic card.

Name
Dauthi Ghoul. Rules use the English name in every language.
Mana cost
one generic manaone black manaMana value 2: the total mana in the cost, colors ignored.
Type line
Creature is the card type. Dauthi and Zombie are subtypes, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Power / toughness
1/1: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Tom Kyffin. The art has no effect on the game.
Set symbol
Tempest. Before Exodus (1998) every set symbol was black, whatever the rarity.
Artist
Tom Kyffin, after "Illus.".
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

ShadowCR 702.28
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (3)

  1. 2021-03-19

    Multiple instances of shadow on the same creature are redundant.

  2. 2021-03-19

    Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.

  3. 2021-03-19

    If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.

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