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Curse of Echoes

~$0.53 low · ~$1.58 high

Blue. Enchantment — Aura Curse

four generic manaone blue mana

No. 34What the codes mean

Curse of Echoes

Dark Ascension #34 · Illustrated by Slawomir Maniak

What is Curse of Echoes worth?

Cheapest copy

~$0.53

Non-foil · Dark Ascension #34

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Highest TCGplayer price

~$1.58

Foil · Dark Ascension #34

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3 prices from $0.53 to $1.58. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

All 2 printings of Curse of Echoes

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #DKA-34
The List
plst #DKA-34· 2022rare· Cardmarket €0.31
rare$1.34No foil printing€0.31

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2012
Printings
2
Mana value
5
EDHREC rank
#10,059 on EDHREC (Commander popularity)
Keywords
Enchant
Artist
Slawomir Maniak

What the codes mean

The small print at the bottom of the Dark Ascension card (#34).

34

  • 34Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2011-01-22

    When the triggered ability resolves, it creates a copy of that spell for each other player. The active player creates their copy and may choose new targets first (if that player isn’t the enchanted player), then each other player (except the enchanted player) creates their copy and may choose new targets in turn order. The last player who creates their copy controls the copy that will resolve first.

  2. 2011-01-22

    All the copies are created on the stack, so none of them are cast. Abilities that trigger when a player casts a spell won’t trigger. The copies will then resolve as normal, after players get a chance to cast spells and activate abilities.

  3. 2011-01-22

    If the original spell has an X whose value was determined as it was cast, each copy has the same value of X.

  4. 2011-01-22

    Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  5. 2011-01-22

    You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if the enchanted player sacrifices a 3/3 creature to cast Fling, each copy of Fling will also deal 3 damage.

  6. 2011-01-22

    If the original spell is modal (that is, it says “Choose one —” or the like), each copy will have the same mode(s). You can’t choose different ones.

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