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Curse of Bloodletting

~$1.91 low · ~$14.41 high

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Red. Enchantment — Aura Curse

three generic manaone red manaone red mana

No. 85What the codes mean

Curse of Bloodletting

Dark Ascension #85 · Illustrated by Michael C. Hayes

What is Curse of Bloodletting worth?

Cheapest copy

~$1.91

Non-foil · Dark Ascension #85

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Highest TCGplayer price

~$14.41

Foil · Dark Ascension #85

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2 prices from $1.91 to $14.41. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

It is the demon's mark, an infernal claim on the flesh of the guilty.

The only printing of Curse of Bloodletting

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2012
Printings
1
Mana value
5
EDHREC rank
#7,756 on EDHREC (Commander popularity)
Keywords
Enchant, Double
Artist
Michael C. Hayes

What the codes mean

The small print at the bottom of the Dark Ascension card (#85).

85

  • 85Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. January 22, 2011

    If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  2. January 22, 2011

    The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

  3. January 22, 2011

    Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.

  4. January 22, 2011

    If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).

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