Skip to content

Cultivator's Caravan

~$0.19 low · ~$1.40 high

Colorless. Artifact — Vehicle

three generic mana

Cultivator's Caravan

Foundations Commander #251 · Illustrated by Mark Zug

What is Cultivator's Caravan worth?

Cheapest copy

~$0.19

Non-foil · Foundations #670

Buy on TCGplayer

Highest TCGplayer price

~$1.40

Promo foil · Kaladesh Promos #203s

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

8 prices from $0.19 to $1.40. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

tap this permanent: Add one mana of any color.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

All 7 printings of Cultivator's Caravan

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Aetherdrift Commander #127
Aetherdrift Commander
drc #127· 2025rare· Cardmarket €0.22
rare$0.32No foil printing€0.22
Foundations #670
Foundations
fdn #670· 2024rare· Cardmarket €0.15
rare$0.19No foil printing€0.15
March of the Machine Commander #354
March of the Machine Commander
moc #354· 2023rare· Cardmarket €0.22
rare$0.28No foil printing€0.22
Neon Dynasty Commander #149
Neon Dynasty Commander
nec #149· 2022rare· Cardmarket €0.19
rare$0.23No foil printing€0.19
Kaladesh #203
Kaladesh
kld #203· 2016rare· Cardmarket €0.21 · €0.73 foil
rare$0.30$1.01€0.21€0.73 foil
Kaladesh Promos #203s
Kaladesh Promos
pkld #203s· 2016Promorare· Cardmarket €1.04 foil
rareNo non-foil printing$1.40€1.04 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Cultivator's Caravan

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2016
Printings
7
Mana value
3
EDHREC rank
#2,968 on EDHREC (Commander popularity)
Keywords
Crew
Artist
Mark Zug

Rulings (13)

  1. 2016-09-20

    As long as Cultivator's Caravan isn't an artifact creature, its tap this permanent ability can be activated if it came under your control this turn.

  2. 2017-09-29

    When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  3. 2017-09-29

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

  4. 2017-09-29

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

  5. 2017-09-29

    If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

  6. 2017-09-29

    Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

  7. 2017-09-29

    You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

  8. 2017-09-29

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

  9. 2017-09-29

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  10. 2017-09-29

    Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

  11. 2017-09-29

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

  12. 2017-09-29

    Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  13. 2017-09-29

    You may tap more creatures than necessary to activate a crew ability.

Browse more: Foundations Commander · all sets · search cards