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Cuboid Colony

~$0.15 low · ~$0.26 high

Multicolor. Creature — Insect

one green manaone blue mana

0183 · SOS · U · ENWhat the codes mean

Cuboid Colony

Secrets of Strixhaven #183 · Illustrated by Alexandre Honoré

What is Cuboid Colony worth?

Cheapest copy

~$0.15

Non-foil · Secrets of Strixhaven #183

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Highest TCGplayer price

~$0.26

Foil · Secrets of Strixhaven #183

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2 prices from $0.15 to $0.26. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flash

Flying, trample

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

1/1

It's chaotic in the midst of the swarm—only when you step back does the pattern emerge.

The only printing of Cuboid Colony

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2026
Printings
1
Mana value
2
EDHREC rank
#17,289 on EDHREC (Commander popularity)
Keywords
Flying, Trample, Flash, Increment
Artist
Alexandre Honoré

What the codes mean

The small print at the bottom of the Secrets of Strixhaven card (#183).

0183 · SOS · U · EN

  • 0183Collector number: this card's place in the set list.
  • SOSSet code for Secrets of Strixhaven
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Cuboid Colony, read from the Secrets of Strixhaven printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Cuboid Colony from Secrets of Strixhaven, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

FlashCR 702.8
You may cast it any time you could cast an instant.
FlyingCR 702.9
It can be blocked only by creatures with flying or reach.
TrampleCR 702.19
Combat damage beyond what kills its blockers can go to the player or permanent it is attacking.
IncrementCR 702.191
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2026-03-20

    The increment ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

  2. 2026-03-20

    An increment ability will only trigger if the permanent it's on is a creature. Similarly, if the permanent is no longer a creature when its increment ability resolves, the ability won't do anything.

  3. 2026-03-20

    Whenever you cast a spell, check the amount of mana you spent to cast it against the power and toughness of the creature with increment. If the amount of mana you spent isn't greater than either of that creature's stats, increment won't trigger at all.

  4. 2026-03-20

    If increment triggers, the comparison will happen again when the ability tries to resolve. If the amount of mana spent to cast that spell isn't greater than either of that creature's stats anymore, the ability will do nothing.

  5. 2026-03-20

    When comparing the mana spent to the creature's stats as the increment ability resolves, it's possible that the stat that is less than the mana spent changes from power to toughness or vice versa. For example, say you control a 1/3 creature with increment and you pay two mana to cast a spell. Since the amount of mana you spent is greater than the creature's power, increment will trigger. While the increment ability is on the stack, an effect gives the creature with increment +2/-2, making it a 3/1. When the increment ability resolves, the creature will still get a +1/+1 counter since the amount of mana you spent is greater than that creature's toughness.

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