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Creepy Crawler

~$0.20 TCGplayer

Black. Creature — Spider

three generic manaone black mana

0544 · MB2 · R · ENWhat the codes mean

Creepy Crawler

Mystery Booster 2 #544 · Illustrated by Marika Lord

What is Creepy Crawler worth?

Cheapest copy

~$0.20

Non-foil · Mystery Booster 2 #544

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Menace, reach

Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)

2/4

The only printing of Creepy Crawler

PrintingRarityNon-foilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
4
Keywords
Reach, Menace
Artist
Marika Lord

What the codes mean

The small print at the bottom of the Mystery Booster 2 card (#544).

0544 · MB2 · R · EN

  • 0544Collector number: this card's place in the set list.
  • MB2Set code for Mystery Booster 2
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2024-11-08

    Similarly, each time a Horror creature, Nightmare creature, enchantment creature, or face-down creature you control attacks an opponent, that opponent become afraid of you for the rest of the turn, regardless of what happens to the creature that attacked. Attacking a planeswalker or battle, however, won’t cause anyone (your opponent or the planeswalker) to become afraid of you; most planeswalkers have seen some wild stuff.

  2. 2024-11-08

    You don’t need to control Creepy Crawler to make an opponent afraid of you. (Mechanically, I mean. Please don’t jump scare your opponents!)

  3. 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  4. 2024-11-08

    Each time a Horror creature, Nightmare creature, enchantment creature, or face-down creature enters the battlefield under your control, all of your opponents become afraid of you for the rest of the turn, regardless of what happens to the creature that entered.

  5. 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  6. 2024-11-08

    Playtest cards use a modified version of game symbols, such as tap this permanent and one white mana. These modified symbols should be treated as the standard symbols during play.

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