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Coralhelm Commander

~$0.29 low · ~$7.50 high

Blue. Creature — Merfolk Soldier

one blue manaone blue mana

Coralhelm Commander

The Lost Caverns of Ixalan Commander #148 · Illustrated by Jaime Jones

What is Coralhelm Commander worth?

Cheapest copy

~$0.29

Non-foil · The Lost Caverns of Ixalan Commander #148

Buy on TCGplayer

Highest TCGplayer price

~$7.50

Foil · Rise of the Eldrazi #57

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3 prices from $0.29 to $7.50. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Level up one generic mana (one generic mana: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

2/2

All 2 printings of Coralhelm Commander

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Rise of the Eldrazi #57
Rise of the Eldrazi
roe #57· 2010rare· Cardmarket €0.66 · €3.29 foil
rare$0.45$7.50€0.66€3.29 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Coralhelm Commander

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Card details

First printed
2010
Printings
2
Mana value
2
EDHREC rank
#11,213 on EDHREC (Commander popularity)
Keywords
Flying, Level Up
Artist
Jaime Jones

Rulings (5)

  1. 2010-06-15

    Effects that modify a leveler's power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

  2. 2010-06-15

    If another creature becomes a copy of a leveler, all of the leveler's printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

  3. 2010-06-15

    The abilities a leveler grants to itself don't overwrite any other abilities it may have. In particular, they don't overwrite the creature's level up ability; it always has that.

  4. 2010-06-15

    A creature's level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

  5. 2010-06-15

    Effects that set a leveler's power or toughness to a specific value, including the effects from a level symbol's ability, apply in timestamp order. The timestamp of each level symbol's ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

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