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Cool but Rude

~$6.66 low · ~$9.79 high

Red. Enchantment — Class

one generic manaone red mana

0089 · TMT · R · ENWhat the codes mean

Cool but Rude

Teenage Mutant Ninja Turtles #89 · Illustrated by Lordigan

What is Cool but Rude worth?

Cheapest copy

~$6.66

Non-foil · Teenage Mutant Ninja Turtles #89

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Highest TCGplayer price

~$9.79

Foil · Teenage Mutant Ninja Turtles #89

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2 prices from $6.66 to $9.79. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(Gain the next level as a sorcery to add its ability.)

Whenever you attack, you may discard a card. If you do, draw a card.

one generic manaone red mana: Level 2

Whenever you discard a card, this Class deals 2 damage to each opponent.

one generic manaone red mana: Level 3

When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.

The only printing of Cool but Rude

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Cool but Rude

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Card details

First printed
2026
Printings
1
Mana value
2
EDHREC rank
#4,467 on EDHREC (Commander popularity)
Artist
Lordigan

What the codes mean

The small print at the bottom of the Teenage Mutant Ninja Turtles card (#89).

0089 · TMT · R · EN

  • 0089Collector number: this card's place in the set list.
  • TMTSet code for Teenage Mutant Ninja Turtles
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2026-01-27

    Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

  2. 2026-01-27

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  3. 2026-01-27

    Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

  4. 2026-01-27

    Gaining a level won't remove abilities that a Class had at a previous level.

  5. 2026-01-27

    An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

  6. 2026-01-27

    You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

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