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Contagion Engine

~$12.69 low · ~$55.52 high

Colorless. Artifact

six generic mana

Contagion Engine

Scars of Mirrodin #145 · Illustrated by Daarken

What is Contagion Engine worth?

Cheapest copy

~$12.69

Borderless foil · Breaking News #61

Buy on TCGplayer

Highest TCGplayer price

~$55.52

Borderless foil · Breaking News #78

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8 prices from $12.69 to $55.52. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this artifact enters, put a -1/-1 counter on each creature target player controls.

four generic mana, tap this permanent: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

All 5 printings of Contagion Engine

PrintingRarityNon-foilFoilCardmarket (EUR)
Breaking News #61
Breaking News
otp #61· 2024BorderlessShowcasemythic· Cardmarket €9.91 · €11.81 foil
mythic$13.04$12.69€9.91€11.81 foil
Breaking News #78
Breaking News
otp #78· 2024BorderlessTextured Foilmythic· Cardmarket €27.32 foil
mythicNo non-foil printing$55.52€27.32 foil
Secret Lair Drop #1095
Secret Lair Drop
sld #1095· 2022rare· Cardmarket €16.67 · €15.38 foil
rare$16.90$16.79€16.67€15.38 foil
The List #SOM-145
The List
plst #SOM-145· 2020rare· Cardmarket €13.41
rare$14.19No foil printing€13.41

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Contagion Engine

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Card details

First printed
2010
Printings
5
Mana value
6
EDHREC rank
#1,853 on EDHREC (Commander popularity)
Keywords
Proliferate
Artists
Magnus Jansson, Nils Hamm, Daarken

Rulings (8)

  1. 2011-01-01

    As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.

  2. 2011-01-01

    Players can't respond between the first and the second proliferate actions.

  3. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  4. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  5. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  6. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  7. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  8. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

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