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Contagion Clasp

~$0.34 low · ~$6.88 high

Colorless. Artifact

two generic mana

0140 · ECC · U · ENWhat the codes mean

Contagion Clasp

Lorwyn Eclipsed Commander #140 · Illustrated by Anthony Palumbo

What is Contagion Clasp worth?

Cheapest copy

~$0.34

Non-foil · Lorwyn Eclipsed Commander #140

Buy on TCGplayer

Highest TCGplayer price

~$6.88

Retro Frame foil · Time Spiral Remastered #391

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12 prices from $0.34 to $6.88. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this artifact enters, put a -1/-1 counter on target creature.

four generic mana, tap this permanent: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

All 9 printings of Contagion Clasp

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #229
Fallout
pip #229· 2024uncommon· Cardmarket €0.29 · €1.05 foil
uncommon$0.38$4.44€0.29€1.05 foil
Fallout #757
Fallout
pip #757· 2024Surge Foiluncommon· Cardmarket €4.07 foil
uncommonNo non-foil printing$5.90€4.07 foil
Phyrexia: All Will Be One Commander #129
Phyrexia: All Will Be One Commander
onc #129· 2023uncommon· Cardmarket €0.28
uncommon$0.40No foil printing€0.28
Time Spiral Remastered #391
Time Spiral Remastered
tsr #391· 2021Retro Framespecial· Cardmarket €0.49 · €4.83 foil
special$0.79$6.88€0.49€4.83 foil
The List #SOM-144
The List
plst #SOM-144· 2019uncommon· Cardmarket €0.19
uncommon$0.47No foil printing€0.19
Friday Night Magic 2011 #10
Friday Night Magic 2011
f11 #10· 2011Promorare· Cardmarket €1.36 foil
rareNo non-foil printing$5.69€1.36 foil
Scars of Mirrodin #144
Scars of Mirrodin
som #144· 2010uncommon· Cardmarket €0.26 · €2.64 foil
uncommon$0.37$4.02€0.26€2.64 foil
Duel Decks: Elspeth vs. Tezzeret #63
Duel Decks: Elspeth vs. Tezzeret
ddf #63· 2010uncommon· Cardmarket €0.36
uncommon$0.60No foil printing€0.36

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Contagion Clasp

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Card details

First printed
2010
Printings
9
Mana value
2
EDHREC rank
#1,417 on EDHREC (Commander popularity)
Keywords
Proliferate
Artists
Anthony Palumbo, Zuzanna Wużyk, Franz Vohwinkel

What the codes mean

The small print at the bottom of the Lorwyn Eclipsed Commander card (#140).

0140 · ECC · U · EN

  • 0140Collector number: this card's place in the set list.
  • ECCSet code for Lorwyn Eclipsed Commander
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Contagion Clasp, read from the Lorwyn Eclipsed Commander printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Contagion Clasp from Lorwyn Eclipsed Commander, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

ProliferateCR 701.34
Choose any permanents and players with counters, then give each one more of a kind of counter it already has.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (7)

  1. 2011-01-01

    Contagion Clasp's first ability is mandatory. If you're the only player who controls a creature, you must target one of them.

  2. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  3. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  4. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  5. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  6. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  7. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

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