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Consulate Surveillance

~$0.28 low · ~$0.72 high

White. Enchantment

three generic manaone white mana

010 · KLD · U · ENWhat the codes mean

Consulate Surveillance

Kaladesh #10 · Illustrated by Daniel Ljunggren

What is Consulate Surveillance worth?

Cheapest copy

~$0.28

Non-foil · Kaladesh #10

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Highest TCGplayer price

~$0.72

Foil · Kaladesh #10

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2 prices from $0.28 to $0.72. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this enchantment enters, you get an energy counteran energy counteran energy counteran energy counter (four energy counters).

Pay an energy counteran energy counter: Prevent all damage that would be dealt to you this turn by a source of your choice.

The only printing of Consulate Surveillance

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2016
Printings
1
Mana value
4
EDHREC rank
#13,504 on EDHREC (Commander popularity)
Artist
Daniel Ljunggren

What the codes mean

The small print at the bottom of the Kaladesh card (#10).

010 · KLD · U · EN

  • 010Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KLDSet code for Kaladesh
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. 2016-09-20

    If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.

  2. 2016-09-20

    Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.

  3. 2016-09-20

    If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.

  4. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  5. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  6. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  7. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  8. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  9. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  10. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  11. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  12. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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