Consulate Surveillance
~$0.28 low · ~$0.72 high
White. Enchantment

Kaladesh #10 · Illustrated by Daniel Ljunggren
What is Consulate Surveillance worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When this enchantment enters, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.
Format legality
The only printing of Consulate Surveillance
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Kaladesh kld #10· 2016uncommon· Cardmarket €0.11 · €0.56 foil | uncommon | $0.28 | $0.72 | €0.11€0.56 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Consulate Surveillance
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Card details
- First printed
- 2016
- Printings
- 1
- Mana value
- 4
- EDHREC rank
- #13,504 on EDHREC (Commander popularity)
- Artist
- Daniel Ljunggren
What the codes mean
The small print at the bottom of the Kaladesh card (#10).
010 · KLD · U · EN
- 010Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- KLDSet code for Kaladesh
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (12)
2016-09-20
If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.
2016-09-20
Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.
2016-09-20
If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07
is the energy symbol. It represents one energy counter.
2024-06-07
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
2024-06-07
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
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