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Conjurer's Ban

~$0.24 low · ~$0.42 high

Multicolor. Sorcery

one white manaone black mana

No. 108What the codes mean

Conjurer's Ban

Guildpact #108 · Illustrated by Pete Venters

What is Conjurer's Ban worth?

Cheapest copy

~$0.24

Non-foil · Guildpact #108

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Highest TCGplayer price

~$0.42

Foil · Guildpact #108

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2 prices from $0.24 to $0.42. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.

Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.

The only printing of Conjurer's Ban

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2006
Printings
1
Mana value
2
EDHREC rank
#28,897 on EDHREC (Commander popularity)
Artist
Pete Venters

What the codes mean

The small print at the bottom of the Guildpact card (#108).

108

  • 108Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2006-02-01

    You may name a land card to prevent it from being played.

  2. 2006-02-01

    Conjurer's Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn't a card, so it can be played.

  3. 2006-02-01

    Players may cast spells while Conjurer's Ban is on the stack. Only after all players pass priority does Conjurer's Ban resolve, and that's when you name a card. Once you name a card, that card can't be played in response.

  4. 2008-08-01

    This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.

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