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Conduit Goblin

~$0.10 low · ~$0.23 high

Multicolor. Creature — Goblin Warrior

one red manaone white mana

0179 · MH3 · C · ENWhat the codes mean

Conduit Goblin

Modern Horizons 3 #179 · Illustrated by Bruno Biazotto

What is Conduit Goblin worth?

Cheapest copy

~$0.10

Non-foil · Modern Horizons 3 #179

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Highest TCGplayer price

~$0.23

Foil · Modern Horizons 3 #179

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2 prices from $0.10 to $0.23. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, you get an energy counteran energy counter (two energy counters).

At the beginning of combat on your turn, you may pay an energy counter. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

2/2

Warned against wearing metal in a lightning storm, Smurt took it as a challenge.

The only printing of Conduit Goblin

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
2
EDHREC rank
#20,007 on EDHREC (Commander popularity)
Artist
Bruno Biazotto

What the codes mean

The small print at the bottom of the Modern Horizons 3 card (#179).

0179 · MH3 · C · EN

  • 0179Collector number: this card's place in the set list.
  • MH3Set code for Modern Horizons 3
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  2. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  3. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  4. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  5. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  6. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  7. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  8. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  9. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

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