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Component Pouch

~$4.47 low · ~$4.93 high

Colorless. Artifact

three generic mana

Component Pouch

Forgotten Realms Commander #59 · Illustrated by Chris Seaman

What is Component Pouch worth?

Cheapest copy

~$4.47

Non-foil · Forgotten Realms Commander #59

Buy on TCGplayer

Highest TCGplayer price

~$4.93

Non-foil · The List #AFC-59

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2 prices from $4.47 to $4.93. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

tap this permanent, Remove a component counter from this artifact: Add two mana of different colors.

tap this permanent: Roll a d20.

1—9 | Put a component counter on this artifact.

10—20 | Put two component counters on this artifact.

All 2 printings of Component Pouch

PrintingRarityNon-foilCardmarket (EUR)My collection
The List #AFC-59
The List
plst #AFC-59· 2022uncommon· Cardmarket €4.94
uncommon$4.93€4.94

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Component Pouch

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Card details

First printed
2021
Printings
2
Mana value
3
EDHREC rank
#4,791 on EDHREC (Commander popularity)
Artist
Chris Seaman

Rulings (10)

  1. 2021-07-23

    While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

  2. 2021-07-23

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

  3. 2021-07-23

    Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

  4. 2021-07-23

    An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  5. 2021-07-23

    An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  6. 2021-07-23

    Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

  7. 2021-07-23

    Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

  8. 2021-07-23

    Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  9. 2021-07-23

    The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

  10. 2021-07-23

    Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

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