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Colossal Heroics

~$0.22 low · ~$0.35 high

Green. Instant

two generic manaone green mana

No. 118What the codes mean

Colossal Heroics

Journey into Nyx #118 · Illustrated by Seb McKinnon

What is Colossal Heroics worth?

Cheapest copy

~$0.22

Non-foil · Journey into Nyx #118

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Highest TCGplayer price

~$0.35

Foil · Journey into Nyx #118

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2 prices from $0.22 to $0.35. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Strive — This spell costs one generic manaone green mana more to cast for each target beyond the first.

Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

The only printing of Colossal Heroics

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2014
Printings
1
Mana value
3
EDHREC rank
#27,747 on EDHREC (Commander popularity)
Keywords
Strive
Artist
Seb McKinnon

What the codes mean

The small print at the bottom of the Journey into Nyx card (#118).

118

  • 118Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2014-04-26

    Colossal Heroics can target any creatures, not just ones that are tapped.

  2. 2014-04-26

    The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

  3. 2014-04-26

    If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

  4. 2014-04-26

    Heroic abilities will resolve before the spell that caused them to trigger.

  5. 2014-04-26

    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

  6. 2014-04-26

    If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  7. 2014-04-26

    You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

  8. 2014-04-26

    Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

  9. 2014-04-26

    If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

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