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Collective Inferno

~$1.81 low · ~$72.66 high

Red. Enchantment

three generic manaone red manaone red mana

Collective Inferno

Lorwyn Eclipsed #132 · Illustrated by Jason A. Engle

What is Collective Inferno worth?

Cheapest copy

~$1.81

Promo non-foil · Lorwyn Eclipsed Promos #132p

Buy on TCGplayer

Highest TCGplayer price

~$72.66

Showcase foil · Lorwyn Eclipsed #397

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8 prices from $1.81 to $72.66. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creature's color.)

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

All 5 printings of Collective Inferno

PrintingRarityNon-foilFoilCardmarket (EUR)
Lorwyn Eclipsed #363
Lorwyn Eclipsed
ecl #363· 2026Extended Artrare· Cardmarket €1.38 · €1.92 foil
rare$2.08$1.87€1.38€1.92 foil
Lorwyn Eclipsed #387
Lorwyn Eclipsed
ecl #387· 2026ShowcaseFull Artmythic· Cardmarket €8.90 foil
mythicNo non-foil printing$12.58€8.90 foil
Lorwyn Eclipsed #397
Lorwyn Eclipsed
ecl #397· 2026ShowcaseFull Artmythic· Cardmarket €45.59 foil
mythicNo non-foil printing$72.66€45.59 foil
Lorwyn Eclipsed Promos #132p
Lorwyn Eclipsed Promos
pecl #132p· 2026Promorare· Cardmarket €1.01 · €0.90 foil
rare$1.81$3.16€1.01€0.90 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Collective Inferno

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Card details

First printed
2026
Printings
5
Mana value
5
EDHREC rank
#3,041 on EDHREC (Commander popularity)
Keywords
Double, Convoke
Artists
Jason A. Engle, YUE

Rulings (7)

  1. 2025-11-17

    If a creature you control has a mana ability with tap this permanent in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  2. 2025-11-17

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  3. 2025-11-17

    The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Collective Inferno unless (in a very unusual case) it was the original source of damage.

  4. 2025-11-17

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  5. 2025-11-17

    If another effect (or effects) modifies how much damage a source you control of the chosen type would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Collective Inferno's last ability, apply. If all of the damage is prevented before the effect of Collective Inferno's last ability would apply, its effect no longer applies.

  6. 2025-11-17

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

  7. 2025-11-17

    If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Collective Inferno and you attack an opponent with a 5/5 creature of the chosen type with trample and haste. If it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

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