Collective Effort
~$0.22 low · ~$2.82 high
White. Sorcery

Phyrexia: All Will Be One Commander #61 · Illustrated by Eric Deschamps
What is Collective Effort worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Format legality
All 8 printings of Collective Effort
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Marvel Super Heroes Commander msc #126· 2026Surge Foilrare· Cardmarket €0.21 | rare | $0.22 | — | €0.21 | |
Marvel Super Heroes Commander msc #299· 2026Extended Artrare· Cardmarket €0.65 | rare | $0.50 | No foil printing | €0.65 | |
Final Fantasy Commander fic #237· 2025Surge Foilrare· Cardmarket €0.21 | rare | $0.29 | — | €0.21 | |
Phyrexia: All Will Be One Commander onc #61· 2023rare· Cardmarket €0.19 | rare | $0.32 | No foil printing | €0.19 | |
Warhammer 40,000 Commander 40k #183· 2022rare· Cardmarket €0.30 | rare | $0.39 | No foil printing | €0.30 | |
Warhammer 40,000 Commander 40k #183★· 2022Surge Foilrare | rare | No non-foil printing | $2.82 | — | |
Eldritch Moon emn #17· 2016rare· Cardmarket €0.22 · €0.66 foil | rare | $0.30 | $0.51 | €0.22€0.66 foil | |
Eldritch Moon Promos pemn #17s· 2016Promorare· Cardmarket €0.90 foil | rare | No non-foil printing | $0.72 | €0.90 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Collective Effort
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Card details
- First printed
- 2016
- Printings
- 8
- Mana value
- 3
- EDHREC rank
- #3,204 on EDHREC (Commander popularity)
- Keywords
- Escalate
- Artists
- Jurijus Chitrovas, YASUNARI HIRASAKA, Eric Deschamps, Games Workshop
Rulings (9)
2016-07-13
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
2016-07-13
You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
2016-07-13
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
2016-07-13
If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
2016-07-13
You can't choose any one mode multiple times.
2016-07-13
Additional costs don't affect a spell's mana value.
2016-07-13
You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
2016-07-13
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
2016-07-13
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
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