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Chemister's Insight

~$0.12 low · ~$0.45 high

Blue. Instant

three generic manaone blue mana

0081 · CLU · U · ENWhat the codes mean

Chemister's Insight

Ravnica: Clue Edition #81 · Illustrated by Josh Hass

What is Chemister's Insight worth?

Cheapest copy

~$0.12

Non-foil · Ravnica: Clue Edition #81

Buy on TCGplayer

Highest TCGplayer price

~$0.45

Foil · Guilds of Ravnica #32

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6 prices from $0.12 to $0.45. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My specialty is theoretical universal limits and ways to circumvent them."

All 5 printings of Chemister's Insight

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #GRN-32
The List
plst #GRN-32· 2020uncommon· Cardmarket €0.22
uncommon$0.25No foil printing€0.22
Commander 2020 #108
Commander 2020
c20 #108· 2020uncommon· Cardmarket €0.14
uncommon$0.26No foil printing€0.14
Commander 2019 #80
Commander 2019
c19 #80· 2019uncommon· Cardmarket €0.17
uncommon$0.21No foil printing€0.17
Guilds of Ravnica #32
Guilds of Ravnica
grn #32· 2018uncommon· Cardmarket €0.06 · €0.57 foil
uncommon$0.20$0.45€0.06€0.57 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Chemister's Insight

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Card details

First printed
2018
Printings
5
Mana value
4
EDHREC rank
#8,126 on EDHREC (Commander popularity)
Keywords
Jump, Jump-start
Artist
Josh Hass

What the codes mean

The small print at the bottom of the Ravnica: Clue Edition card (#81).

0081 · CLU · U · EN

  • 0081Collector number: this card's place in the set list.
  • CLUSet code for Ravnica: Clue Edition
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2018-10-05

    If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  2. 2018-10-05

    You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

  3. 2018-10-05

    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  4. 2018-10-05

    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

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