Charred Graverobber
~$0.26 low · ~$0.27 high
Black. Creature — Skeleton Mercenary

Outlaws of Thunder Junction Commander #19 · Illustrated by Matt Stewart
What is Charred Graverobber worth?
Highest TCGplayer price
~$0.27
Extended Art non-foil · Outlaws of Thunder Junction Commander #55
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When this creature enters, return target outlaw card from your graveyard to your hand.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
3/1
Format legality
All 2 printings of Charred Graverobber
| Printing | Rarity | Non-foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|
Outlaws of Thunder Junction Commander otc #19· 2024rare· Cardmarket €0.21 | rare | $0.26 | €0.21 | |
Outlaws of Thunder Junction Commander otc #55· 2024Extended Artrare· Cardmarket €0.26 | rare | $0.27 | €0.26 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Charred Graverobber
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Card details
- First printed
- 2024
- Printings
- 2
- Mana value
- 3
- EDHREC rank
- #12,642 on EDHREC (Commander popularity)
- Keywords
- Escape
- Artist
- Matt Stewart
What the codes mean
The small print at the bottom of the Outlaws of Thunder Junction Commander card (#19).
0019 · OTC · R · EN
- 0019Collector number: this card's place in the set list.
- OTCSet code for Outlaws of Thunder Junction Commander
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (10)
2024-04-12
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
2024-04-12
Escape's permission doesn't change when you may cast the spell from your graveyard.
2024-04-12
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2024-04-12
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
2024-04-12
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2024-04-12
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2024-04-12
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2024-04-12
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
2024-04-12
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2024-04-12
If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
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