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Chandra Ablaze

~$4.10 low · ~$26.00 high

Red. Legendary Planeswalker — Chandra

four generic manaone red manaone red mana

No. 120What the codes mean

Chandra Ablaze

Zendikar #120 · Illustrated by Steve Argyle

What is Chandra Ablaze worth?

Cheapest copy

~$4.10

Non-foil · Zendikar #120

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Highest TCGplayer price

~$26.00

Foil · Zendikar #120

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2 prices from $4.10 to $26.00. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target.

−2: Each player discards their hand, then draws three cards.

−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Loyalty 5

The only printing of Chandra Ablaze

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Chandra Ablaze

Graded copies on eBay

Searches for the Zendikar #120 printing.

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Card details

First printed
2009
Printings
1
Mana value
6
EDHREC rank
#14,593 on EDHREC (Commander popularity)
Artist
Steve Argyle

What the codes mean

The small print at the bottom of the Zendikar card (#120).

120

  • 120Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2009-10-01

    You cast red instant cards and red sorcery cards from your graveyard as part of the resolution of Chandra Ablaze's third ability. You don't choose which ones to cast until you're actually doing so as the ability resolves. You cast only the ones you want to, and you may cast them in any order. Timing restrictions based on the card's type (if it's a sorcery) are ignored. Other restrictions are not (such as "Cast [this card] only during combat"). Each card you cast this way is put on the stack, then the ability finishes resolving. Those spells will then resolve as normal, one at a time, in the opposite order that they were put on the stack. They'll go back to the graveyard as they resolve.

  2. 2009-10-01

    If you activate Chandra Ablaze's first ability, you don't discard a card until the ability resolves. You may activate the ability even if your hand is empty. You choose a target as you activate the ability even if you have no red cards in hand at that time.

  3. 2009-10-01

    If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can pay additional costs, such as kicker costs.

  4. 2009-10-01

    If the creature targeted by the first ability is an illegal target by the time it resolves, the entire ability doesn't resolve. You won't discard a card.

  5. 2009-10-01

    You may activate Chandra's second ability even if your hand is empty. As it resolves, a player whose hand is empty simply draws three cards.

  6. 2009-10-01

    As the first ability resolves, nothing happens if your hand is empty. But if you have any cards in hand, you must discard one. If you discard a nonred card, Chandra doesn't deal any damage.

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